Do not use a information for Ultimate Fantasy 7 Rebirth’s courting decisions – it is higher when you revel within the pleasure of the unknown


After I give it some thought, the unique Ultimate Fantasy 7 was in all probability the primary sport I ever performed with ‘courting sim’ components. Again within the late 90s, I used to be but to play Persona, and wasn’t but a PC gamer, so I used to be but to find the stripe of CRPGs that preceded the dating-mad shenanigans of the likes of Mass Impact and Dragon Age.

In my first run by of FF7, I didn’t even give it some thought. I wasn’t following a information, so each dialogue selection I made simply went with my intestine. While you attain the Gold Saucer a bit of beneath midway by the sport, I made the belief that everyone noticed the scene I did – a cute little ferris wheel date between Cloud and Aerith. Later, I realized the reality – and in subsequent playthroughs, I augmented my decisions within the earlier components of the sport to see scenes with all the eligible forged members, (together with Barret).

This was a part of the enjoyment of FF7’s courting system, I feel. Both intentionally or just by developer oversight, it was an obfuscated mechanic, the stat that determines your date and the occasions that alter it a shadowy factor solely seen to followers who fireplace up a save sport editor or peek into the sport code.


Yuffie, in Final Fantasy 7 Rebirth, holding her arms open waiting for an embrace.
You’d hug her, proper? | Picture credit score: Sq. Enix

Within the years since, a extra plain and straight-forward means of implementing such relationships has developed. Conversations in video games are extra natural, which helps enormously. However moreover, titles like Mass Impact and even Persona make rattling properly clear if you’re doing one thing that’s going to alter your relationship with a personality by cues each refined and sledgehammer. It’s now simpler than ever to chase the particular accomplice you need for the protagonist with out a information. And, y’know, that’s factor. Video games are typically extra frictionless now – and the evolution of courting mechanics affords one wonderful instance of how that has come to cross.

However FF7 was born of a time with a distinct philosophy, and one which lasted for some time. The unique Persona 3, made nearly a decade after FF7, didn’t even actually have correct selection. In that sport, when you selected to advance a relationship with a lady sufficiently far, it changed into a romance. In case you tried to befriend a number of ladies, your lead would find yourself with a number of companions.

It’s solely within the latest Persona 3 Reload do-over that these storylines have now been given platonic variants, gamers given a direct selection of easy methods to proceed, as in later video games. Within the unique FF7, an invisible mechanic results in a distinct scene, and that’s that.


Aerith, in Final Fantasy 7 Rebirth, summons powerful lightning magic.
Aerith has a stunning character. | Picture credit score: Sq. Enix

So it’s that the builders of Ultimate Fantasy 7 Rebirth confronted an attention-grabbing selection: ought to their courting system be true to the unique, or ought to it go for one thing extra fashionable? The reply is one which the FF7 Remake collection dabbles in with glee: why not each?

In Rebirth, you actually do kind of get the very best of each worlds. The courting and affection mechanics are not hidden, with the sport commonly providing you suggestions on what affect your actions are having. This comes within the type of a Telltale-esque ‘will keep in mind that’ immediate; you’ll be vaguely informed that your relationship with Tifa, Aerith, Yuffie, Pink XIII or Barret ‘has modified’, and even ‘deepened’. Icons displayed above the heads of those characters when in hangout zones offer you a tough thought of what rank, out of 5, your relationship is in. However past that, the sport affords little suggestions – not even in dialogue.

Mainly, it retains issues easy. In contrast to in a sport like Mass Impact, your relationship with a personality doesn’t affect choices commonly: it adjustments the end result of 1 single scene. And in contrast to in a sport like Persona, there’s no seen rank counter ticking as much as a most degree. The counters which might be surfaced are clearly intentionally imprecise: so by the top of the sport, when you’ve been doing all the pieces, you may certainly know that you just’re within the high ‘bracket’ of affection with all 5 characters. However you’ll haven’t any broader thought of who is likely to be within the lead.

Over the course of the sport, you’ll be making a continuing stream of selections that affect your affection. Some are actions within the story: making a sure selection, doing one thing properly, and so forth. Either side quest within the sport is tied to one of many 5 – finishing these facet quests assured to supply a lift to affection, with dialogue choices and different decisions throughout every quest probably adjusting how a lot of a lift you get. Plus, in fact, there’s the occasional dialogue possibility.


Aerith, in Final Fantasy 7 Rebirth, looks off to the side, wistfully.
“So, what are you pondering?” | Picture credit score: Sq. Enix

A number of occasions appear designed to be a tie-breaker – story occasions that explicitly make you select between two of the choices, guaranteeing an affection charge enhance with one or the opposite.

All of this sounds fairly express, proper? However right here’s the factor: it isn’t, actually. Regardless of providing you with a lot extra info and suggestions proper all through the sport, once I bought to the night time of the extremely anticipated date on the Gold Saucer… when there was a knock at his lodge room door, I didn’t know for certain who can be ready for Cloud on the opposite facet.

Selection-based video games have gotten fairly nice at telegraphing the implications of the alternatives you’re making. Numerous that is all the way down to a want to attenuate participant frustration. There’s nothing worse than making a selection and having it toss out a consequence that feels random, or worse nonetheless unfair. Typically it may be humorous, too. However often irritating. I count on FF7 Rebirth’s courting mechanic will depart some annoyed in that sense; they may fastidiously make decisions all sport after which nonetheless not get their love curiosity of selection. However that’s life, you already know? It feels true to the unique, too.


Aerith, Cloud and Tifa, in that order, stand looking up at something we cannot see in FF7 Rebirth.
So, who’s your favorite? Remark under.Picture credit score: Sq. Enix

Furthermore, reader, I beloved it. I beloved not understanding. It simply felt completely different. It simply felt cool. And it jogged my memory of the surprise of discovering there have been a number of scenes in any respect again in 1999. It’s the kind of feeling of uncertainty {that a} choice-based sport hasn’t impressed in me in eternally – in all probability not since enjoying Mass Impact 2, pre-release, and having no guides, no fellow gamers, and no clue as to if I used to be going to lose anybody or not.

Better of all, FF7 Rebirth does it proper after the actual fact. As soon as the credit roll, you possibly can open the menu and see detailed stats about how story actions impacted affection values in Persona-style relationship standing menus. Opening chapter choose and heading to the chapter of the date lets you explicitly select who you need your accomplice to be on the replay. Mainly, it’s the very best of all worlds. I like it – nearly as a lot as I beloved my selection of date. What? Who was it? None of your rattling enterprise. Play, skip the alternatives guides – and see who you get naturally.


Ultimate Fantasy 7 Rebirth is out now, completely on PS5. You’ll be able to learn our FF7 Rebirth assessment right here.



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