“We needed to unfold the love of combating video games” – a candid chat with Road Fighter 6 devs on crossover characters, steadiness, and M. Bison vs Vega


12 months 2 of Road Fighter 6 will quickly be getting underway in earnest, with the aggressive professional tour getting again on the highway and 4 new characters set to affix the roster over the following twelve months. However this time, one thing really totally different is going on: visitor characters.

Crossover shenanigans are nothing new for combating video games, however Road Fighter has at all times resisted inviting characters from exterior its universe to its core numbered entries. With the announcement of Terry Bogard and Mai Shiranui, each of Deadly Fury and King of Fighters, that’s all modified. It makes for an thrilling twist within the tail on the finish of a profitable and thrilling first yr for SF6 – and a sea change for the franchise.

We caught up with Road Fighter 6 director Takayuki Nakayama and producer Shuhei Matsumoto, taking time to speak in regards to the visitor characters, the return of M. Bison, the success of the SF6’s daring new trendy management scheme, and extra in addition to. Right here’s our full chat:

VG247: I wish to begin with the plain query, which is… Why now, for visitor characters? Clearly Road Fighter has resisted whereas a variety of different combating video games have been doing it for a very long time. So why is now the appropriate time?

Takayuki Nakayama: It wasn’t actually a matter of like, you realize, now’s like the appropriate time to do it… however the overarching purpose for why we determined to incorporate visitor characters in Road Fighter 6 was as a result of we needed to type of reinvigorate and simply unfold the love of combating video games and attempt to make the the neighborhood as massive as potential. And we actually felt that this is without doubt one of the methods to take action.

Shuhei Matsumoto: Why now’s simply, as a result of, properly, we will. Proper now’s the time to type of get folks concerned about not simply Road Fighter, but additionally simply combating video games basically.


Shuhei Matsumoto headshot
Shuehei Matsumoto has labored on Road fighter for a very long time. | Picture credit score: Capcom

VG247: Of the challenges, I believe… I am a giant combating sport nerd, proper. And that is true of any sport, however I believe there is a bigger affinity for the total array of Road Fighter characters than most different video games. Each character is anyone’s favourite; somebody out there’s pulling for T. Hawk, or Ingrid, or whoever. There’s an argument to be made that by having visitor characters, and with 4 characters a yr, you type of take away from the cadence of how rapidly you’ll be able to brick outdated solid members again. So – was {that a} concern for you when it comes to balancing satisfying present followers with the characters they love from the previous, and bringing in visitors to draw followers from different franchises?

Takayuki Nakayama: So, to begin with, I do acknowledge that once we embrace visitor characters, it signifies that there’s much less of an opportunity for different basic Road Fighter characters to come back about. However there’s a choice course of that we’re cognizant of, and it isn’t like we’re simply together with characters that we personally like… it has to make sense holistically. Even with visitors, there’s at all times a purpose why we select every character that we find yourself deciding on.


Terry in SF6 reveal trailer
Terry-fying. | Picture credit score: Capcom

VG247: Do you’re feeling such as you’ve opened up the most important can of worms ever? When this was introduced, I noticed a variety of pleasure for Terry and Mai, however I additionally instantly noticed different combating sport characters trending in relation – Sub-Zero, as an example – as folks speculated and talked about who else they’d prefer to cross over. This’ll comply with you eternally now, proper?

Takayuki Nakayama: I do not see it as a unfavorable! In truth, such as you simply talked about… What about Sub-Zero? Properly, there might be Road Fighter 6 gamers who aren’t as acquainted with the Mortal Kombat IP. So if the objective is to get extra folks concerned about combating video games basically, and a crossover like that will get folks speaking about which characters ought to cross over…

I imply, clearly I can not make any guarantees. However the truth that we’re having this dialog simply signifies that increasingly more persons are getting . There’s a probability for the combating sport neighborhood to succeed in a complete new viewers – so we see it as a constructive factor, and we encourage that type of dialogue and feedback.

VG247: All the characters additionally be a part of World Tour, which is a wonderful fan service automobile. Among the best issues in regards to the DLC characters thus far has been seeing different characters in smaller roles there, like FANG in AKI’s story, and stuff like that. So — will that be the case with the visitors? May we get another Deadly Fury or King of Fighters cameos?

Takayuki Nakayama: Sadly we won’t actually dive into the specifics of what you’ll be able to anticipate when it comes to the World Tour points of the visitor characters. Particularly as a result of proper now, we’re clearly centered on M. Bison. However we hope that you just’re very and excited to stay up for it.


Takayuki Nakayama headshot
Takayuki Nakayama explains why Capcom deigned to convey again Bison. | Picture credit score: Capcom

VG247: You place out some nice stats for the sport’s anniversary. I seen that it is a few quarter of individuals taking part in trendy, proper? How do you’re feeling in regards to the reception to the fashionable management scheme, a yr later? Was that 25% throughout all modes? I might anticipate that trendy could be used extra in World Tour and fewer on-line, I assume? And in step with that – how do you’re feeling about how balancing trendy has been going, particularly in the newest patch the place you made some modern-specific modifications?

Shuhei Matsumoto: By way of the infographic information that we launched for the one yr anniversary – as you talked about it confirmed like 25% trendy controls utilization throughout all world gamers. We did not launch issues just like the region-specific information, however when you take a look at that, you’ll be able to undoubtedly see particular areas leaning extra in the direction of trendy gamers. There’s only a distinction that has emerged between totally different areas of the world.

And that is one thing, y’know, it will all proceed to be utilized. We’re seeing it increasingly more – we’re seeing Fashionable gamers really competing in tournaments. We’re hoping and anticipating there to develop into extra trendy gamers down the road.

By way of steadiness and persevering with to replace – within the Akuma patch, we made some modifications for contemporary controls particularly like for the help combos – and our objective is to proceed to steadiness and cater to trendy gamers, in the end making it extra accessible, usable, and enjoyable to play with.


M. Bison as he appears in Street Fighter 6.
One way or the other, Bison returned. | Picture credit score: Capcom

VG247: So that you’re right here to speak about Bison, most of all. So let’s discuss him. In a narrative sense, let’s simply say loads modified for him by the tip of Road Fighter 5. So… how do you thread the needle when it comes to making his SF6 model match together with his standing within the SF universe, but additionally sustaining the whole lot that individuals discover iconic and love about him as a personality?

Takayuki Nakayama: By way of the gameplay, we needed to be cognizant about followers of Bison from the previous sequence, and be sure that these folks did not really feel disillusioned with him as a personality. We needed to retain all of the issues that made him enjoyable to play with, and funky. But additionally, as a result of SF6 has a model new system, we now have to design in order that any character contextually is smart and is enjoyable to play using the drive system.

By way of the story… Gamers who’ve loved Road Fighter 5’s normal story – the story of Bison in SF6 is unquestionably related to the occasions of what occurred to him there. You will get to be taught extra about once you play his arcade mode and truly meet him within the World Tour. Past all that, we additionally simply needed to make him look nice and thrilling for these folks coming in the place this is perhaps their very first Road Fighter. These are all issues that we now have to contemplate once we’re designing and including a personality.

VG247: Talking of not being complicated to new gamers… and I’ve had this dialog with a number of builders engaged on older Japanese video games, like Sonic Workforce, as a result of they’ve had the identical drawback with Eggman and Robotnik and all that… do you not simply get tempted to say, screw it, and unify the names? To choose Vega or Bison and simply say that is it worldwide any longer?

Takayuki Nakayama: So really, I did personally wish to unify the names, so that it is the similar throughout all areas. We have been entering into that route when designing and creating this character, too. However after pondering it by time and again… we simply got here to the conclusion that Japanese gamers are going to wish to name him Vega, and American gamers are going to wish to name him M. Bison.

VG247: And a few folks will simply maintain saying Dictator!

Shuhei Matsumoto: Proper. And it is just a little tough. So we simply type of… gave up. [laughs]

It is just a little tough.


Mai as she appears in Street Fighter 6
It is gonna be Mai. | Picture credit score: Capcom

VG247: How are you feeling in regards to the Professional Tour, the aggressive state of the sport? Are you proud of the place it is landed? I am speaking broad right here – when it comes to the aggressive meta, when it comes to the viewers, when it comes to the occasions… How do you’re feeling? And the way are you going to drive that going ahead?

Shuhei Matsumoto: By way of whether or not we really feel glad or not, like the present balancing — that is one thing that we put a variety of effort into ensuring that it’s compelling and there is honest play between all characters. Clearly, there’s some issues that we’ll carry on bettering. However I do really feel like we’re doing our greatest, and I might say that the sport is in a wholesome state from a aggressive perspective.

After I see folks win with sure characters, I really feel type of reassured – like, okay, good – this character seems to be good, is taking part in properly, and is balanced. We would like folks to really feel empowered once they win. So we take a look at that, after which we take a look at issues holistically to make sure that there’s good character illustration inside the aggressive scene, and we’re proud of the way it’s going.


M. Bison, Terry Bogard, Mai Shiranui, and Elena will arrive in Road Fighter 6, Season 2. You possibly can obtain and play M. Bison beginning right now!



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