Ultimate Fantasy 7 Rebirth, recommended by critics and gamers alike for its detailed, seamless open-world method, is one thing the sport’s producer mentioned wouldn’t have been attainable had the group centered on creating the sport as a multiplatform challenge.
Talking with The Washington Put up, Ultimate Fantasy producer Yoshinori Kitase defined how creating Rebirth for PlayStation solely, empowered the group to create an unlimited and immersive open world past the boundaries of Remake’s Midgar. This expansive surroundings gives a plethora of non-compulsory actions, from gathering assets and crafting tools to taking part in facet quests, beast hunts, and taking Chocobo rides throughout the terrain.
Kitase mentioned had the group not developed Rebirth for a single platform, its world map wouldn’t have been as seamless, and “sport design could have needed to regress considerably.”
The producer additionally defined how reusing present belongings and making the most of an 80% worker retention price led to a quicker growth cycle when in comparison with Ultimate Fantasy 7 Remake. This auspicious place allowed Rebirth staffers to skirt “time-wasting detours” stemming from a must “assemble a completely new group.”
The Put up additionally spoke with sport director Naoki Hamaguchi, who said that Ultimate Fantasy 7 Rebirth’s structure will positively affect the event of the trilogy’s ultimate installment.
Leveraging Rebirth’s world design, a good portion of the third sport’s groundwork is already full, with solely “key components for the finale” being added to the evolving design doc. Nonetheless, a singular problem has emerged: accommodating the enduring Highwind, Cid’s airship, which is essential for the later components of the unique sport.
Hamaguchi acknowledges the necessity to adapt sections of the world constructed for Rebirth to make sure the Highwind can operate seamlessly throughout the sport world whereas nonetheless sustaining the general imaginative and prescient and aesthetic of the trilogy. This delicate stability between honoring the unique sport and incorporating new components will likely be essential in delivering a satisfying conclusion to the beloved collection.
Ultimate Fantasy 7 Rebirth landed on PlayStation 5 on February 29. Whereas phrase on a PC launch has but to floor, it is extremely anticipated – contemplating Ultimate Fantasy 7 Remake Intergrade finally arrived on the platform. If it does come to PC, count on it to reach someday after Could 29, as hinted throughout final month’s State of Play presentation.
In case you are nonetheless on the fence about grabbing the sport, in Alex’s Rebirth evaluation, he said it’s “probably the most impressively formidable sport Sq. has made since Ultimate Fantasy’s golden age,” and “superb, regardless of painful little flaws.” You possibly can learn his full evaluation on the hyperlink.