Starbreeze says what we already knew: Payday 3 had a “disastrous launch” (however it’s hoping to regain gamers’ belief)



Everybody just about already knew that Payday 3 had a extremely horrible launch, and in a current interview developer Starbreeze has admitted as such, even because it makes some hopeful guarantees.


Proper out the gate, Payday 3 was a battle to run – matchmaking points have been fixed, and solely a month after it launched, its predecessor Payday 2 had 10x extra gamers on Steam, not precisely what you need from a sequel as a developer. And now, in a current interview with PCGamesN, lead producer Andreas Penniger and neighborhood head Almir Listo spoke concerning the video games launch, and the studio’s hopes for the sport going ahead. Listo defined that Payday 3 “suffered from main technical points, so the sport was kind of unplayable for a number of weeks.


“When you have got a launch like we did – a disastrous launch, the place no one is ready to play the sport – there isn’t a place to cover… The sport simply felt unfinished. It was a nasty expertise for our gamers.” The opposite situation was that Payday 2 had 10 years of dev time, one thing Starbreeze was properly conscious of. “To attract the precise proper studying from a ten-year manufacturing is difficult, but in addition each recreation venture is totally different from one other one. I believe a whole lot of small issues constructed up,” Listo defined.


Penniger chimed in up to now, saying, “Plenty of the issues have been because of the truth that we didn’t do our due diligence properly sufficient. We constructed Payday 3 whereas attempting to know what we wished… It ended up being a product that individuals didn’t resonate with. I believe we have been a bit assured from the success of Payday 2 that we ended up making selections too rapidly.”


In fact, there’s nonetheless the way forward for the sport to consider too. Penniger shared that the group is attempting to hearken to the neighborhood to know why Payday 2 was so profitable, noting that it was “attempting to be too many issues without delay. Our focus must be a stronger core fantasy.”


Proper now, Listo says which might be three factors Starbreeze goes to concentrate on to convey gamers again, the primary merely being to make the sport “higher and higher”, however secondly and notably, “regaining the belief and respect of the neighborhood.” For Listo, the final level that is additionally vital is telling “an incredible story. There’s a whole lot of coronary heart and soul to the storytelling in Payday, and that’s what I’m trying ahead to within the coming months.”


Neither Listo or Penniger provided any specifics on how they are going to get to that time, however all you upset Payday 3 gamers will hopefully have one thing to stay up for at the very least.



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