Questioning why Helldivers 2’s Slugger bought nerfed? Apparently it is as a result of the shotgun by chance ended up as “the very best sniper rifle on the market”


One other day, one other Helldivers 2 patch amid the continuing discourse surrounding yesterday’s Helldivers 2 patch, because the latter launched a recent set of balancing modifications that – oh boy – affected some weapons. Fortunately, one in every of Arrowhead’s devs has offered a bit extra context on the the explanation why one gun was nerfed.

These newest modifications to the strengths of armaments, enemies and missions are the primary main ones to hit the sport since its first set prompted loads of somewhat disagreeable exchanges between upset neighborhood members and builders early final month. Absolutely there’s been no discourse this time although, proper, given some model new weapons had been added to the sport’s arsenal simply final week for people to check out? You would like, buddy.

The primary level of competition some gamers have with patch 01.000.200’s modifications considerations the SG-8S Slugger shotgun, which had grow to be a favorite in an analogous method to the railgun forward of that final balancing patch. Although, as Arrowhead senior sport designer Alex Kravchenko has defined to gamers on the sport’s Discord server, the explanation behind the Slugger nerf isn’t simply that it was getting too standard.

In response to somebody suggesting that this issue – probably because of a number of gamers not having easy accessibility to the PLAS-1 Scorcher – was why the shotgun had been singled out by Arrowhead, Kravchenko wrote: “That is incorrect, choose fee wasn’t the explanation for Slugger nerf.” He went on to stipulate: “The reality is, [the] Slugger was simply palms down the very best sniper rifle on the market, which isn’t becoming for, you understand, a shotgun.”


One of Alex Kravchenko's comments in the Helldivers 2 Discord server.
Picture credit score: VG247

After the participant urged {that a} buff to the Diligence might have been a greater technique to clear up that drawback, Kravchenko argued: “A sniper rifle should not match a shotgun, these have completely completely different use circumstances.” “As you’ll be able to see,” the developer added, “we’re trying into the sniper rifles as properly. We buffed [the Diligence Counter Sniper], [the] Dominator, and [the] AMR on this patch, so I might say we’re getting there.”

Given the response on Reddit to at the least the primary of those feedback, it looks like Arrowhead can have some extra work to do to persuade Slugger lovers that this nerf was price it. The primary subject, other than the sport’s sniper rifles needing these tweaks Kravchenko says Arrowhead’s engaged on, is the truth that as a part of the nerf, the gun’s stagger and demolition pressure – two traits gamers argue aren’t key to its long-range proficiency – had been pegged again.

The developer additionally confirmed that present points just like the “arc thrower misfiring, spear not locking appropriately, misaligned scopes…ought to and can be fastened” going forwards. “However, it is [a] time consuming and iterative course of, so the one factor we want is time and your belief.”

Consistent with that philosophy, the tiny patch 01.000.201, which has dropped for the sport as we speak, introduces a single “repair for a typical crash which occurred when accessing the Acquisitions menu”, which had cropped up following yesterday’s patch.

Sadly, because it doesn’t embrace a repair for snowball-induced crashes, you’re sadly nonetheless barred from stepping into snowball fights, except you wish to threat it.



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