Kunitsu-Gami Path of the Goddess could possibly be this summer season’s greatest sleeper hit, and you may play it proper now


If there’s a writer I belief to get a little bit bit bizarre, it’s Capcom. When Capcom experiments, the outcomes are often deeply fascinating on the very least – but it surely’s additionally typically sensible. You get issues like Satan Might Cry springing from the ashes of a rejected Resident Evil 4 prototype, the surprising brilliance of Ghost Trick, or the mechanical delights of Useless Rising. Mainly, when Capcom takes a swing on these things, it has a fairly excessive batting common.

Even figuring out that as I do, although, after I sat right down to play Kunitsu-Gami: Path of the Goddess, my expectations have been fairly low. I’d seen a trailer; it appeared like a less expensive sport, a transparent little bit of developer experimentation. And, effectively, perhaps I simply ought to’ve identified higher, and remembered my historical past – as a result of I used to be shocked by it. Even off only a quick demo, I feel I love this sport.

Admittedly, the sport is rather a lot like someone put me into an MRI or one thing and scanned to determine precisely what kind of sport would enchantment to me. It’s half real-time technique (which I like), tower protection (the best ‘hangover sport’ style, I feel), with a lick of hack-and-slash motion and role-playing type development because the icing on the cake.

It’s a bizarre sport, and thus tough to market and clarify – which is maybe why Capcom’s reveal of the title had form of handed me by initially – it’s tough to message. Once I converse to the builders, it turns into clear that was even the case internally at Capcom.


Kunitsu-Gami: Path of the Goddess
Have a look at the artwork. LOOK AT IT. | Picture credit score: Capcom

“We needed to take it and convey it to a state the place it was considerably playable with the intention to really pitch it to the opposite group members and others internally,” Kunitsu-Gami producer Yoshiaki Hirabayashi tells me. “To indicate off the facets that we needed to have included, it actually wanted to be in a visual kind so as to have the ability to talk about what we needed to do.”

I really feel the ache. Making an attempt to elucidate the sport to you now could be an unimaginable problem. Liable to slipping into boring ‘you do that’ child’s-first-preview stuff, let me strip it proper again as an try to take action:

The titular ‘Path of the Goddess’ refers to a literal path {that a} literal goddess character takes via every stage, treading barefoot via environments styled after Japaense historical past and folklore with an artwork type vaguely harking back to wooden block artwork. In every stage, your aim is to guard the Goddess as she makes her approach up this path.

There’s a reasonably speedy day/evening cycle on every stage. Within the day, you’re free to arrange traps, recruit villagers, and in any other case lay out your defenses nonetheless you want. By evening, demonic enemies spawn from portals and your job turns into to make use of these models and defenses to guard the goddess – triggering traps, instantly ordering villagers you ‘prepare’ to develop into unit varieties like warriors, archers, healers and so forth, and at last taking on your individual sword in third particular person hack-and-slash play. Enemies killed greant assets that may then be spent on extra defenses, unit upgrades, and so forth.


Kunitsu-Gami: Path of the Goddess
Capcom’s experiments are often note-perfect. That is no completely different. | Picture credit score: Capcom

Finally, your aim is at all times to guard the Goddess. The sport is one massive escort mission – however not like that. It’s the good sort of escort mission.

“The bottom thought was largely based mostly on Tower Protection video games,” explains director Shuichi Kawata. “Utilizing that as a base, we needed so as to add some form of motion into it.

“We needed so as to add one thing that may really change the circulate of gameplay. So when you might have somebody to manage over, somebody who can change the battleground. That added an exhilarating expertise by including the motion into it, making it a mix of tower protection and motion.”

The models are comparatively static as soon as positioned. They may obeidently maintain their place, that means you possibly can strategically place them like towers. Some are extra tower-like than others – archers will fireplace on demons from afar, and are nice particularly for taking down flying enemies. Warriors, in the meantime, will get into it bodily with any enemy that will get too near them. As you progress extra unit varieties will unlock, whereas the unit cap will range from stage to stage – some ranges could have you managing as many as 12 models, and that’s with out stepping into the traps and different components you possibly can arrange and use environmentally. Between ranges, there’s alternatives to improve your choices and equip gear that’ll shift the gameplay paradigm.


Kunitsu-Gami: Path of the Goddess
Oh, my goddess. | Picture credit score: Capcom

The purpose is, there’s fairly a little bit of depth to the way you may method any given stage. Regardless of that includes a tinge of the motion style, there’s a component of the crunchy RTS meta that I so love right here.

“You’ll be able to give attention to making it an action-focused sport or a really strategy-only sport, the place you stand again and also you simply subject instructions to villagers – each are very potential on this sport,” says Kawata of the sport’s depth.

“You’ll be able to customise it freely to strategize in the way in which that you simply wish to clear the stage. So you possibly can go all motion all the way in which, very action-focused, or you should use Talismans to provide many various stats and results, which may alter the choices you might have and let you interact in very energetic targeted gameplay or a technique play.”

“I discover the motion and attacking utilizing [protagonist] Soh very enjoyable, so I’ll haver the villagers act extra in the direction of defending [Goddess] Yoshiro and clearing the way in which of the trail in order that I can give attention to the mainstream and on fight,” affords Hirabayashi by means of instance.

“However I personally actually like RTS video games, simulation video games – so I are inclined to give attention to the Villagers,” provides Kawata. “I clearly do management Soh, however I have a tendency to steer from the again. However I largely give attention to the villagers and provides instructions – that’s my type.”

The result’s one thing that simply feels… good? I don’t suppose Kunitsu-Gami goes to be for everybody, although. Some persons are going to see a lame motion sport; others are going to see a compromised RTS. Some are going to listen to the phrases “Tower Protection” and instantly change off. I need you to know that based mostly on enjoying a handful of demos, although, that I firmly imagine these persons are improper, and may really feel dangerous. As a result of there’s one thing sensible right here.


Kunitsu-Gami: Path of the Goddess
Katana bought your tongue? | Picture credit score: Capcom

Any sport that may get you right into a groove in a slice-of-the-game demo with out really providing you with all the context has the potential to be an enormous winner. And right here, I used to be immediately in a mechanical groove; rapidly citing the menu to order models round with the intention to cowl my blind spots as I information Soh to carve pathways via the demons by hand. Once I get an alert they’re closing in on the Goddess, I rapidly loop again and order the models to kind a protecting line whereas I achieve this. It feels immensely satisfying.

Loads of this comes right down to sharp controls, which have clearly been a spotlight. RTS-on-console isn’t straightforward even in a pure expression of the style – so it’s more durable nonetheless to get proper in a sport that additionally performs as a third-person motion sport. The builders discuss concerning the numerous man hours spent optimizing that – each on controller, but in addition for PC, the place the sport will help controllers but in addition a keyboard-and-mouse management scheme that extra naturally favors the RTS and tower protection components however then wanted to be higher fine-tuned for the motion play.

In all, I’m excited. Any sport that defies a standard style label is thrilling – one which instantly will get the synapses firing with potentialities throughout a hands-on is healthier nonetheless. You realize what’s even higher than that? The truth that Kunitsu-Gami: Path of the Goddess is a fast turn-around launch – introduced only a month in the past, it’ll be out this month, in a matter of weeks.

A demo is out now, too – so as a substitute of making an attempt to think about how these style conventions mesh, you possibly can strive it out for your self. I feel it has a powerful probability to be one of the vital fascinating and thrilling video games of 2024 – not a sport that’ll set the charts on fireplace, however probably a cult hit in ready.


Kunitsu-Gami: Path of the Goddess releases for PC, PS4, PS5, Xbox One and Xbox Collection X/S on July 14. A demo is out on all platforms now.



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