It’d solely be Week One, however I feel I’ve already performed one in every of 2025’s finest video games


I adore it when a online game makes me say ‘wow’ out loud. It’s even higher when it could occur typically – and such was the case in an one-hour hands-on session with Cut up Fiction, the brand new recreation from Hazelight Studios that’s set to as soon as once more be printed by EA.

As a co-op recreation, my play accomplice for the session is Hazelight founder Josef Fares. In Britain, we’d name him a reasonably flash dude. Within the trendy vernacular that sort-of offers me a headache, you’d say he has rizz. He’s dressed so properly that I virtually need to apologize that I’m coming to him from some nasty online game web site and to not do a GQ profile. As a luxurious watch nerd, my eyes flick to his wrist the second we shake fingers. I’m sufficiently impressed.

One other enjoyable method to summarize Fares is that this: I typically use my telephone as my dictaphone. As soon as a recording is full, Google’s AI whizzes into motion and does a tough (however typically woefully inaccurate) transcription of the dialog; primarily based on that textual content it offers it a reputation. Chatting to the boss behind Flight Simulator, the AI calls the dialog ‘Flight’. Chatting to Capcom’s searching honcho Ryozo Tsujimoto, it unsurprisingly picks the phrase ‘Monster’. Is smart. My chat with Fares? That will get named ‘Shitload’. This tracks – not simply due to the refreshingly colourful method the studio boss speaks, but in addition due to what this recreation is.

A shitload of stuff may be very a lot the design philosophy behind Cut up Fiction. This isn’t in an amazing open world icon vomit method, although. Following on from the award-winning It Takes Two, Cut up Fiction is a linear journey with the odd little bit of aspect content material that as a substitute goals to simply toss stuff all new at you virtually each couple of minutes. The result’s fairly breathtaking: like I say, it made me say ‘wow’, or another extra colourful variation of that, greater than as soon as.

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In some ways, the killer philosophy right here is similar one which’s pushed Hazelight’s final two, or three, video games. Which means there may be, to some extent, a danger of any new recreation feeling like extra of the identical – and that was the concern that crept into my thoughts after I was first briefed, earlier than the announcement, on the character of what Cut up Fiction is. However the recreation’s intelligent design, attention-grabbing setting idea, and fixed seek for new concepts implies that this feels nothing like It Takes Two, even when at very first blush they share a lot in frequent.

The idea is basically all a couple of conflict of opposites. We now have two protagonists (named after Fares’ younger daughters, Zoe and Mio) which are strangers with very totally different personalities. The pair have one factor in frequent: they’re each authors. However their tastes in fiction diverge vastly: Mio is a sci-fi author, whereas Zoe is concerning the wistful sword and sandals of fantasy.

The pair occur to go to the headquarters of some firm that has shades of Murderer’s Creed’s evil Abstergo – they’ll put individuals into some brain-scanning machine that may then extract the tales of their thoughts and make them a digital actuality expertise of types. Just one individual is supposed to finish up on this machine at a time, however by some means Zoe and Mio find yourself in there collectively – and so their worlds, each corporeal and imagined, collide.

From right here, the precise online game little bit of Cut up Fiction is all the time – when you excuse the phrase – break up between the 2 fictions. Get it? You’ll play one stage the place Mio and Zoe battle their method by way of some Blade Runner-y sci-fi cityscape, then within the very subsequent they’ll tumble into a pleasant fantasy forest of Zoe’s creation.


Mio and Zoe meet baby dragons, with their facial expressions suggesting very different feelings on the matter.
Dios Mio! | Picture credit score: Hazelight Studios / Digital Arts

How this framework is used is completely pleasant, and performs on online game ideas and tropes in a way that thrills. So, sure, a few of the science fiction ranges briefly resemble the puzzles of Metroid. However one other is a extra modern idea, dropping you into an alarmingly good recreation of a snowboarding recreation like SSX, full with methods, grinding, and scoring mechanics – it simply occurs to be happening inside a sci-fi stage.

Fares is aware of Hazelight is onto one thing right here. He grins as I kind of reel in my chair in disbelief as he retains repeatedly opening Cut up Fiction’s debug menus to teleport me from one stage to a different, then one other. Check out this mechanic. Now this. Now this. Video games are artwork, proper? They’re not simply content material. I imagine that with all my coronary heart. However this can be a recreation with a complete lot of content material – and by that I don’t imply the identical factor stuffed to bursting, I imply a great deal of really totally different content material. Shitloads, if you’ll.

Typically stuff is simply in right here as a result of it’s cool. Typically you have a look at it and go, “properly, anyone on the crew clearly likes Contra,” or “anyone thought this was a humorous gag,” which is the factor that possible most frequently applies to optionally available segments that toss out new gameplay mechanics for ten or fifteen minutes, by no means to be seen once more. Among the extra consequential design is in fact pushed by the co-op nature of the sport, which like Hazelight’s different titles, is obligatory.

Minute-to-minute between the stuff that wildly modifications for every stage, you’ll be able to clearly count on tight platforming, some pretty cinematic moments, pitch-perfect break up display framing, and intelligent little puzzles that’ll require participant communication to progress. That is arguably the primary hurdle for a recreation equivalent to this, not all of the loopy ingenious stuff: however in fact, Hazelight has all that down pat. That is one thing the developer has been working towards for a while, which is probably going why they’ve been capable of ship one thing with such spectacular depth and polish.

“I feel we’re getting higher and higher at it, as a result of we all know now we have completed co-op for such a very long time,” Fares says, clearly proud of my response.

“We’re virtually the most effective on the planet at what we’re doing as a result of no person else is doing what we’re doing – the concept of , just like the written design from the start as a co-op. You’ve got your single-player that does break up screens and that, however none that does this from the start.”


A split-screen image of Split Fiction, featuring one player riding a dog-like beast, and another playing as some sort of tree-man creature.
Wooden when you might. | Picture credit score: Hazelight Studios

All of this has led to challenges, in fact. Take the snowboarding I discussed earlier, as an example – there’s a bar of high quality that Fares insists the crew hits, as a result of gamers are delicate to high quality of even one thing they solely play for a couple of minutes.

“As a participant, once you play on a snowboard, you count on it to play like a snowboard. And that’s acceptable – ‘cos a participant shouldn’t be considering – the participant doesn’t know that, ‘oh, if I play a fight recreation like Satan Might Cry, they labored on sharpening that fight for the entire time’. However on this recreation, we will’t do this. But as a participant, you count on it to play like a fight recreation,” Fares explains.

“In a way, we’re not doing ourselves any favors. However we have to launch one thing that’s polished and tight, and that’s the most important problem, however that’s additionally the factor that now we have change into very, superb at inside Hazelight. We will determine what mechanics we will actually polish or not. Typically early, generally late, however we will sort of see higher and higher.”

Virtually as if to show, we’re again within the demo. There’s a terrific trailer for the sport that was proven shortly after my hands-on at The Sport Awards, narrated by Fares. It’s a reasonably nice and explainer for a recreation that I truly suppose isn’t really easy to elucidate. However now Fares goes into spoiler territory, clicking by way of the dev toolbox like a mad-man, exhibiting me bonkers mechanics and methods from later within the recreation; even from the final stage. It’s nothing I can speak about, however as soon as once more I’m rocking again in my chair, like, my god, these guys are insane. In a great way!


Split screen shot from Split Fiction, featuring a man standing in a futuristic world whilst another wall-runs on a shiny surface.
Wall-to-wall enjoyable. | Picture credit score: Hazelight Studios

There are two different issues I’d say about Cut up Fiction. It’s nearly stuff the sport’s strategy to improvement and design jogs my memory of. The primary is simply – this can be a recreation with a really Nintendo-like power, however for the very fact it’s led by a person who cusses like a salty sailor. The second is a extra particularly British comparability: it jogs my memory a little bit little bit of Physician Who.

Bear with me, yeah? However the factor about Physician Who that’s great, which makes it troublesome to make but in addition unimaginable, is that nothing is admittedly predictable. Take into consideration Star Trek. Any given episode of The Subsequent Era, or Discovery, or no matter, is ready totally on the ship. There’s a bunch of pretty, costly standing units that get used week-in, week-out. Then they beam all the way down to a planet, a few scenes in entrance of a matte portray or inexperienced display, a redshirt dies, beam again to the ship, extra ship scenes, completed. Level is, these costly ship units find yourself because the very heart of the present.

By comparability, Physician Who’s bonkers. It’s a foolish idea. By means of a sixty–plus 12 months historical past, for probably the most half the present’s solely standing set is a single room. After that, each week is one thing totally different, one thing new. They construct a complete planet, spend the total 45 minutes there, then rip it to items and by no means return. Months of labor will get used for ten minutes after which by no means used once more. In Physician Who, the ship is only a device – in a kind of chaotic method, the present has no heart.

Anyway, you’ll be able to most likely see what I’m needling at. The Trek method of doing issues is so much like conventional recreation improvement – whereas what Hazelight is doing on Cut up Fiction is extra Physician Who-esque – a daring, barely mad willingness to simply construct stuff up, knock it down, and throw it out in minutes. The participant must be left reeling by the pace at which they’re encountering new stuff – and that’s by design.

In the long run, this can be a little bit of a non-traditional hands-on. Slightly than taking part in full ranges in a pure method, it was a hands-on guided tour, hopping by way of tiny slices of the complete recreation whereas its charismatic director enthusiastically defined the imaginative and prescient. Due to that, it may be really troublesome to know precisely how the ultimate recreation will rise up. However as first impressions go, it’s troublesome to get higher than this – and I genuinely suppose it might find yourself being one of the crucial thrilling video games of 2025.

We received’t have lengthy to attend, anyway – Cut up Fiction releases on March 5. I can’t wait to attempt it out in full.



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