“Issue made us stronger” – GSC on how war-time improvement galvanised the studio, and helped make Stalker 2 a extra genuine Ukrainian sport


The Russia-Ukraine struggle rages on, and there’s no staff extra impacted by this actuality than Stalker 2 creators GSC World. On the outbreak of the struggle, the staff was break up in two, with half evacuating the nation and the others staying behind. The corporate fell sufferer to cyber assaults following its choice to not launch Stalker 2 in Russia. It even suffered a server hearth that worn out a whole ground of its new Prague workplace.

It goes with out saying that making a sport below these situations exerts a rare quantity of strain. Given all that has occurred, and with the struggle nonetheless on-going, questions on how the staff has managed to drag by means of have been on the high of my listing when visiting the studio earlier this month. GSC’s reply to all of them, impressively, was to come back at improvement with a people-first strategy. The consequence? A Ukrainian developer giving the world a venture it is happy with, a creation dripping with nationwide pleasure – at a time when it is dearly wanted.

My window into GSC World’s previous few years of turmoil was Slava Lukyanenka, lead producer on Stalker 2 and one of many many workers that determined to go away the nation firstly of the struggle. Our quick chat on the distinctive surroundings surrounding Stalker 2’s improvement – in addition to how the struggle in Ukraine impacted the sport and its developer – might be discovered under.


VG247: When the primary Stalker got here out, it was created with the context of the Chernobyl incident and the fallout of that. Given current occasions, with the on-going struggle in Ukraine, there’s an entire new context to creating Stalker 2. How has that affected the design course of right here?

Lukyanenka: There isn’t a direct influence, so we’ve not made the sport a propaganda factor. We did not need to be very simple. On the identical time with the entire staff travelling – half of us are in Kiev, half in Prussia, some are scattered round Europe – we nonetheless must hold delivering. We won’t not mirror it within the sport. However we do it not directly. We do it by means of the tales, by means of the surroundings, by means of the sensation of decay.

Clearly, aside from the wrestle, we’re making an attempt to embrace elements of Ukrainian tradition. Throughout the zone, you may see one thing we could not do within the unique as a result of we did not have the tech; you’ll be able to see outdated bus stations with fairly mosaic footage which have been there for generations. These are a part of Ukraine tradition. There are characters that may present you symbols which are essential to Ukrainians.

Other than that, there are locations the place you’ll be able to really feel secure. There, you could find radios which are enjoying Ukrainian music. We now have signed many cool bands that make you really feel such as you’re in Ukraine – that ought to assist gamers really feel that they don’t seem to be in a common Soviet nation, however [specifically] Ukraine.

VG247: Why was it so essential to the staff to embrace Ukrainian tradition on this method, given the plain actual world context?

Lukyanenka: That is precisely why it is essential. For a lot of Western folks, it is exhausting to tell apart Stalker from different post-Soviet locations, as there are different video games that use an identical setting. The satan is within the particulars. As all of our artists come from Ukraine in addition to many of the wider staff, when you’ll be able to take one thing out of your reminiscences of your childhood and put it within the sport, simply so folks can see how issues seemed like if you have been a child, it is one thing that may be attention-grabbing and completely different from different video games on the market.


Some soldiers around a campfire in STALKER. 2: Heart of Chornobyl
House is the place the fireside is. | Picture credit score: GSC Recreation World

VG247: You’ve got all been below extraordinary strain over the previous few years, and with that the event of this sport has been extraordinary, too. Are you able to speak about what it has been like all this time? And the way is the staff feeling now the sport is sort of out?

Lukyanenka: I feel the best a part of our studio is that problem makes us stronger. When the studio moved to a different nation that was an enormous problem, and led to an enormous rethink for everybody on how we needed to work and the way we would ship. After we had the hearth within the studio, it did not simply sluggish us down, it led us to rethink as soon as once more on how we organise our work and speak to one another. I might say we might do it solely as a result of folks inside the studio have been taking good care of eachother. Secondly, they have been taking good care of the product. It would sound like they did not care concerning the sport, however reasonably themselves, however in actuality with out builders and our staff we could not ship this sport. That is why taking good care of one another and placing folks first allowed us to maintain working.

VG247: Given how the staff has been personally affected by the struggle, are you able to speak concerning the stress that is adopted you over the previous few years? What’s it been like?

Lukyanenka: It is exhausting to reply, as a result of if you ask the query I began reflecting instantly [chuckles]

VG247: What are you reflecting on?

Lukyanenka: What has occurred, how they’ve modified the course of our work and the way we work together with one another. I will provide you with a narrative. Think about you are beginning recent, making an attempt to ship on one a part of the gameplay, however the different day one other rocket hits Odessa. Somebody dies there – not somebody from the studio, however somebody near somebody within the studio. In a few weeks it results in certainly one of my developer’s choice to affix the military. On one hand as knowledgeable, that is a very dangerous concept and I want to speak him out of it. However he is decided, he is aware of it is the correct factor to do, I do know it is the correct factor to do, so there’s nothing else to do than to determine one other method to proceed with improvement.

This stuff occur fairly usually. Sure it is irritating. In some unspecified time in the future in time you get used to it, however not in a method that you just’re getting chilly about it, however in a method the place you may have folks round you to depend on and pull by means of collectively.

The best a part of our studio is that problem makes us stronger

VG247: Do you are feeling secure now? Not comfy, however extra acclimated to the state of affairs?

Lukyanenka: I would say we acquired used to it. I would not say I really feel regular. The circumstance you take note, and it brings an extra stage of tension, however like I stated if you’re not alone on this it is lots simpler. On-line, there are a lot of mates of ours from Ukrainian sport improvement who’re consistently supporting us, and after we face challenges they’re there for us.

VG247: Ultimate query; with the sport nearly out, how does it really feel to have almost reached the end line?

Lukyanenka: Anxious! Once you do present it to another person, you are all the time digging and digging, pondering that is complete s**t. However you present it to folks they usually’re like, that is superior! Okay, maybe we have really executed one thing right here. I would say the nearer we get to the discharge the extra anxious I get, the extra nervousness I’ve. but, on the identical time, lastly exhibiting it to folks after years of improvement is crucial for us to drag it off.


In the event you’re interested by our ideas on Stalker 2, you’ll be able to learn our preview of the sport right here. Stalker 2 is ready to launch on November 20 on Xbox Sequence X, Sequence S, and PC.



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