Helldivers 2’s participant restrict has been raised once more, so this is hoping we will really play this weekend


Helldivers 2 could be very enjoyable, which is why it’s managed to stay highly regarded regardless of server points that’ve frequently stopped legions of parents from, you realize, really enjoying it. Fortunately, the concurrent consumer cap for the sport has simply gotten one other good enhance forward of the weekend.

Yep, shortly following a patch that fastened the dreaded black display screen startup subject and one which added a useful auto-kick timer for individuals who’ve been attempting to maintain their server spots by leaving the sport operating whereas AFK, right here is, as DJ Khaled as soon as mentioned, one other one. You definitely can’t complain that the oldsters at Arrowhead aren’t working exhausting.

In a 3AM tweet – these are the perfect form of tweet, by the best way – Arrowhead CEO Johan Pilestedt introduced: “We’ve up to date the max [concurrent user] cap to 700,000 [players].” He went on so as to add that whereas the studio expects participant numbers could properly begin bashing in opposition to that new restrict within the close to future, the change ought to hopefully imply that “wait occasions might be far more bearable.”

So, when you’re determined to drop into Robotic Vietnam over the subsequent couple of days, you may need a much less irritating time, even when you’re under no circumstances assured to not have to sit back in a queue for a bit. If you’re, you’ll not less than have an opportunity to take a look at the notes for patch 1.000.12, which has arrived with the bump in participant capability.

What’s in them, you ask? Effectively, there’s a repair to an “subject the place some gamers would get caught in cinematics for an prolonged time frame”, and a bunch of issues that Arrowhead’s acknowledging it’s both conscious of, actively engaged on options for, or each.

On that checklist are issues like points logging in and becoming a member of video games when the servers are being hammered, in addition to the actual fact selecting up sure in-game objects can typically lead “characters to freeze in place for an prolonged time frame”, which appears suboptimal.

There’s additionally one bullet level that simply quite mysteriously says “different unknown behaviours could happen” and doesn’t elaborate any additional, which is a bit humorous for my part.

Should you’re eagerly awaiting the day Helldivers 2’s variations of the mechs from the unique Helldivers get deployed, you hopefully shouldn’t have to attend an excessive amount of longer.



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