For those who’ve spent the previous day or so watching GTA 6’s first trailer time and again, you may need to take a look at this breakdown of it from an ex-Rockstar developer.
Animator Mike York, who labored on each GTA 5 and Pink Useless Redemption 2 throughout a close to 6 12 months stint at Rockstar New England, now has a YouTube channel referred to as York Reacts. As you may count on, the newest factor he’s reacted to is GTA 6’s first trailer, providing some attention-grabbing perspective on it.
To begin with, after giving the trailer an preliminary simply watch to soak up the magic, York shares a little bit of a glimpse into what it feels prefer to work on a GTA video games as a developer. “After I labored on [GTA 5], I knew that it was going to be one thing particular,” he says. “As you’re engaged on the sport and dealing on totally different cutscenes at in-game scenes as an animator, you possibly can simply kinda get a really feel for it. Everybody [else] doesn’t know but that the sport goes to be so cool, and that’s how they’re feeling proper now over there at Rockstar.”
York then goes again via the trailer nearly frame-by-frame, choosing out sure particulars to debate. Quite a lot of what the developer factors out are particulars that he thinks reveal how a lot Rockstar’s builders can be “[pushing] the [current] consoles and the {hardware} to the bounds with their stage of element”.
“I’m actually impressed with how far they’re bringing the graphics for an in-game sort of model of this,” York says at one level, persevering with: “loads of instances you see [cinematics used], this isn’t that, while you play this sport, it’s actually gonna seem like this.” One instance the developer cites of that is the bikini-clad NPC proven partway via the trailer, who, assuming they’re not a important character, appears much more detailed than the background NPCs of older Rockstar titles.
York additionally sheds some mild on what goes into the “tons of of 1000’s of animations” required for a sport like GTA 6, saying: “You by no means know what the character or the participant is gonna be doing [in the game]…so it’s important to sort of accommodate the participant with all of those separate animations.” He additionally emphasises how a lot the vary of various animations and fashions for various NPCs on show all go into making the sport’s world really feel distinctive and alive.
For those who’re craving extra GTA 6, make certain to take a look at all of our in-depth protection of the trailer itself and the response to it. Additionally, simply because we are able to, right here it’s with added farts.