As Xbox shutters studios, outdated documentary clips that spotlight issues with how Microsoft handles its builders are resurfacing


Following final week’s huge information that Microsoft was shutting down a number of studios underneath its umbrella and all the attention-grabbing issues its executives have stated since that time, people have dusted off outdated documentary clips that they reckon illustrate a number of the points with how Xbox handles the studios it buys.

As a refresher, MS lately made headlines as a result of fairly surprising choice to close down a bunch of Xbox studios, together with Hello-Fi Rush maker Tango Gameworks and Redfall developer Arkane Austin. Particularly given simply how good the primary of these is, it’s a transfer that’s unsurprisingly left numerous people fairly miffed.

Enter a clip from Double Wonderful PsychOdyssey, the making-of documentary collection that follows Double Wonderful’s efforts to make Psychonauts 2, and consists of some attention-grabbing sections concerning the aftermath of Microsoft’s acquisition of the studio in 2019. The principle part that’s caught folks’s eye sees Xbox’s Matt Booty, who’s caught numerous flak for a few of his statements round this newest batch of cuts.

Within the clip, Booty’s making an attempt to reassure the Double Wonderful workforce that issues received’t be altering a lot following the acquisition – through the form of awkward assembly you may properly be acquainted with – however his feedback aren’t worded in notably reassuring trend. The one which’s garnering essentially the most consideration is Booty saying “For those who actually wish to go and run a start-up, stop and go run a start-up”, throughout an alternate about Double Wonderful devs with the ability to develop concepts that would develop into their very own indie side-projects with out the studio with the ability to swoop in and take possession of them as or when it decides to.

The exec does rapidly stroll again that assertion a bit, emphasising: “I’m not attempting to chase anyone away, that’s not attempting to be harsh language”, nevertheless it’s undoubtedly not the perfect option to articulate one thing like this to builders underneath the Xbox banner. It is price noting that this type of inventive management over staff is frequent in large corporations like Microsoft, and also you’d discover comparable restrictions amongst throughout numerous industries.

Whereas it sucks from a inventive perspective, the reasoning behind MS’s place on the difficulty is comprehensible from a enterprise perspective. You don’t wish to threat lacking out on the subsequent huge factor if devs at your studios are making it, but the way in which Booty outlined that stands out as a chief instance of Xbox providing little consolation through its messaging round these selections, very like the debacle final week.

An occasion that already possible upset or angered some people is responded to in a method that does not actually assist to deal with or alleviate folks’s considerations – see each Booty’s feedback on this clip and Sarah Bond’s latest response to being requested concerning the studio closures. Or – as you see with a number of the dialogue later within the clip about MS and Double Wonderful nonetheless having to speak by the previous with the ability to return and name dibs on devs’ concepts – issues being defined in a fashion which could make it appear to be these issues haven’t been absolutely thought by, one thing that’s virtually assured to make the corporate look even worse.

It feels bizarre that individuals are having to lecture the likes of Xbox for arguably not being adequate on the PR round selections we’d disagree with, however yeah, right here we’re. What do you make of this clip and the way Xbox has dealt with the fallout from final week? Tell us beneath.



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