“All planets at the moment are Malevelon Creek” – Helldivers 2 gamers reckon the newest patch might have by chance delivered a sizeable problem spike


An enormous Helldivers 2 patch dropped yesterday, June 13, bringing with it extra tweaks and adjustments than you possibly can correctly learn via in lower than half an hour. Whereas it is typically gone down a deal with amongst gamers, the revisions Arrowhead made to enemy and patrol spawning appear like they could be the exception, with of us complaining of a pointy problem spike.

If you happen to had been busy washing your hair yesterday, not solely did the hefty patch Arrowhead’s had within the works for a short time now arrive, however the Viper Commandos warbond additionally deployed proper on time. Sadly, it would not look like having the ability to don a beret helps gamers who’re complaining of a post-patch enhance in deaths and rage quitting.

As a part of the patch, Arrowhead toned down the quantity of closely armored enemies which spawn throughout increased problem missions, filling within the gaps with extra smaller enemies, in addition to reverting patrol spawning again to what it was like previous to patch 01.000.300.

This could, in principle, have made issues a bit simpler – with much less huge baddies being summoned concurrently to doubtlessly overwhelm even essentially the most hardened of tremendous earth veterans. Nevertheless, some gamers are reporting that they’ve discovered issues loads more durable because the patch dropped, main them to claim that Arrowhead’s tweaks might nicely not be having the supposed impact.

Along with of us posting gameplay clips just like the one above to the sport’s subreddit, a couple of have flagged what they’ve seen as an unintended problem spike to Arrowhead’s group managers on Discord. “All planets at the moment are Malevelon Creek,” wrote one such participant, “[the] recreation was overwhelming, however now it is TOO overwhelming as a result of the second you peek a nook you will die instantly, irrespective of how nicely you’re arrange.”

“Spawns and patrols being reverted ought to make it simpler AFAIK,” group supervisor Twinbeard responded to this assertion, “Have to observe this earlier than having the ability to make clear, however off the highest of my head, it appears a bit unusual tbh.”

Since that change, a loads of different gamers have taken to Reddit to inform their very own tales of ending up pinned down by barrages of enemies whereas combating each Terminds and Automatons at difficulties increased than about 5, though some accounts additionally appear to recommend that operations at difficulties decrease than this have additionally been affected.

“Discovering cowl on bot entrance [at difficulty level] 7+ is simply pointless,” one wrote, “Simply run, however as a substitute [of running] you simply dive and hope for the very best. Additionally, sticking within the ragdoll loop is now a typical factor. So in the event that they ragdolled you, there’s a likelihood they may preserve you ragdolling till you die.”

So, for now it looks as if you will must attempt to be further ready everytime you drop into the motion, although odds are Arrowhead’ll present a repair fairly sharpish if it detects one thing’s up as soon as it is had an opportunity to research.



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