For a short time there, it appeared like EA felt jealous of Capcom’s immense success with its Resident Evil remakes. The writer had its personal horror franchise laying dormant, so it determined to do one thing with it.
Out of that short-lived initiative, we received a remake of the primary Lifeless Area that expanded the unique narrative, up to date the gameplay and introduced visuals as much as fashionable requirements. A remake of its follow-up, Lifeless Area 2, was the subsequent logical step. Besides, after all, that by no means occurred.
The truth is, forces internally at EA, and the remake’s developer, Motive, needed to proceed engaged on Lifeless Area, however EA reportedly handed on that and determined to as a substitute put the collection again on ice.
And simply now, we discover out that EA is absolutely critical about that plan to fake Lifeless Area doesn’t exist. In accordance with co-creator Glen Schofield, the corporate turned down a contemporary pitch for a Lifeless Area 4 he’d made to them.
Schofield, a video games trade veteran, revealed in a prolonged and wide-reaching interview with Dan Allen Gaming that himself, Bret Robbins, and Christopher Stone had been a part of the pitch. In accordance with Schofield, EA wasn’t even occupied with listening to out the entire pitch.
“We didn’t go too deep,” Schofield revealed. “They simply stated ‘We’re not proper now, we recognize it blah blah blah’ and we all know who to speak to, so we didn’t take it any additional.”
Schofield added that he understood why EA didn’t allow them to undergo with it, indicating that it might have had one thing to do with the sport’s gross sales potential. That is notably related, as stories recommend the Lifeless Area remake wasn’t as profitable as EA had hoped, which is why the writer pivoted from the preliminary plan of remaking the trilogy, and is probably going the explanation why we might not see a brand new Lifeless Area recreation for some time.
“We respect their opinions,” Schofield added. “They know their numbers and what they must ship and all that, so…”
In a way, Schofield did get to make a brand new Lifeless Area after departing the collection’ authentic group at EA. The veteran designer went on to direct The Callisto Protocol, a religious successor to the horror basic that underperformed and obtained middling opinions from followers and critics, resulting in his eventual departure from Placing Distance, the studio he co-founded.