Everybody in Dragon Age: The Veilguard is just too good, and I can’t stand it


I wish to be completely clear: I actually assume Dragon Age: The Veilguard is fairly good. It’s additionally true that it’s a sport that’s drawn taut between its totally different ambitions. It desires to succeed in new followers whereas satisfying collection followers who’ve waited a decade for Inquisition’s cliffhanger to resolve. It desires to be accessible, however it desires to be a full-fat RPG. It desires to depict a world on the sting of a knife, the gentlest breeze sufficient to tip it into the pit – however it additionally desires you to have a pleasant time.

That final bit is the factor that has caught with me most keenly since ending The Veilguard as a part of the evaluation course of – it is a relentlessly good sport. Actually, I really discover it a little bit bit tiring.

I do know what some are going to say, so let me cease you proper there: the actual world is in a hell of a large number, and there’s nothing unsuitable with wanting a little bit of escapism from the catastrophe exterior your actual life window within the type of a cuddly online game. However let me fireplace again one thing: if I actually need that, I’ll fireplace up Stardew Valley, or Animal Crossing. Or I’ll mine the nostalgia from my childhood years with a little bit of Sonic 2 or Banjo-Kazooie or one thing.

However coming right into a BioWare sport, I type of desire a little bit of friction. I need some shades of gray. I need exhausting selections. I desire a gang of companions who I really like, however who don’t essentially get alongside. I need the tough and the sleek – and The Veilguard appears virtually allergic to the tough.


Rook and Harding standing in front of the trapped Mayor of D'Meta's Crossing in Dragon Age: Veilguard.
Even the exhausting decisions are simply too good, actually. | Picture credit score: Bioware/VG247

It’s in all probability unfair, however I can’t assist drawing the comparability again to BioWare’s biggest sport, Mass Impact 2. It’s apparent that it fashioned a hefty inspiration for The Veilguard; you may see it within the construction, the building-a-team narrative, and later acts of the sport really feel like a mash up of the endings of the second and third Mass Impact entries.

For this level I wish to deal with the characters, although. The celebration you construct is the guts of each video games – after I talked to individuals on the Dragon Age staff at preview, they described the method of turning the characters into “load-bearing pillars” for your entire expertise. That is one thing BioWare hasn’t strictly finished earlier than within the sense that it’s a tweak of course of – the characters have at all times been a key a part of the construction of those video games, however this looks like the primary time the characters themselves are the inspiration for the story. And but…

Gosh, I want this crew had a little bit extra about them when it comes to how they interaction and work together with one another moreover Rook. I do know it is a staff that should work collectively for the larger good – however this lot have gotten nary a factor to disagree over. There’s not one of the prickliness of, say, the antagonistic relationship between Jack and Miranda that the participant is then compelled to mediate. The Veilguard celebration banter and play-bicker over picnics and residing house – all very charming, and the type of factor additionally current in Mass Impact – however that’s type of it.


Dragon Age: The Veilguard - reunion
One massive completely satisfied household? Boo. | Picture credit score: EA/BioWare

You recruit a mage and you then recruit a mage killer, and neither actually blinks a watch. And it’s okay, anyway, as he’s probably not a mage killer in that approach. He’s good, he’s heroic, he’s selfless.

Once more, I’m looping again round to Mass Impact 2. I’m serious about Garrus, and the way while you meet him he isn’t a grand hero, however a vigilante with a dying want, having gone off the deep finish because the final sport. I take into consideration Zaeed, who’s a really disgraceful piece of s**t – however you want him. Or do you? You possibly can, in fact, conclude he’s a legal responsibility and go away him for lifeless. I need this type of factor again – however I’m not even certain that these kinds of tales might exist throughout the narrative sandbox The Veilguard locations itself.

I don’t wish to solely examine it to Mass Impact, in fact, as a result of previous Dragon Age titles have been additionally wealthy with this type of texture. I consider Alistair and Morrigan again in Origins; prickly bedfellows who finally come collectively in a satisfying approach. In The Veilguard, everyone is sweet from the soar.

The identical is true, to some extent, of the entire world. It is a world with beggars on each road nook, however there’s no actual speak of poverty or inequity on the earth; not one of the introspective world constructing BioWare contemplates with locations like Omega or Kirkwall. All the pieces is Positive! Thedas is The Good Place, even when rampaging gods on excessive are threatening to finish all of existence.


A very annoyed-looking Solas in Dragon Age: The Veilguard
He’d know how one can bitter your temper. | Picture credit score: EA

The intent, I count on, is to not offend the sensibilities of completely anyone enjoying. However story-driven video games and role-playing video games ought to problem the participant. Not simply with thrilling character development decisions and fist-pumping fight – which The Veilguard has – but additionally with narrative, world, and character. This overwhelming niceness seeps into each facet of these parts. In the end, the niceness is a poison, the very definition of killing with kindness. Bluntly, when everyone is sweet, everyone is a little bit bit boring – and in fantasy, that simply doesn’t fly.

Worst of all, it really works in opposition to these glorious characters, these load-bearing pillars designed to shoulder the burden of the remainder of the expertise. I like all of them, and in reality I feel one or two of them are among the most charismatic BioWare has delivered – however I strongly really feel the niceties usually stood in the way in which of me really attending to know them.

Because the saying goes, “The candy isn’t as candy with out the bitter”. Frustratingly, Dragon Age: The Veilguard is as sickly-sweet as they arrive.



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