As extra points pile up, Helldivers 2 devs are trying into enemy spawn charges and making superior packing truly do what it says on the tin


Whereas Helldivers 2‘s final large patch has gone down fairly effectively, it additionally appears to have created a recent set of points for Arrowhead to research. To its credit score, the studio is now trying into two of the largest issues gamers are at present reporting, although the checklist does look to be getting longer daily.

When you’re out of the loop, one of many issues some of us have been reporting as they’ve gone about saving after which killing youngsters is that the adjustments the patch made to how enemies spawn – by lessening the quantity of heavy models that get flung at individuals in favour of extra small foes – have truly made issues harder. Arrowhead’s now confirmed it’s trying into that, however the scenario apparently is not as straighforward because it might sound.

In a put up on the sport’s Discord server, group supervisor Twinbeard has shared an replace on the studio’s efforts to research these experiences that the tweaks have not made for much less of us getting helplessly pinned down at greater difficulties. “For these of you who’re asking about patrols/enemy presence, that is an intricate one,” he wrote, “As a substitute of me attempting to get into the nitty gritty particulars, most likely failing miserably, I feel we must always attempt to provide a correct rationalization on the way it works, what we have modified and the way we would like it to play with regard to enemy presence general.”

“We’re getting some blended outcomes/suggestions on this,” the group supervisor continued, “We’re fairly positive why, but it surely’s too early and extra time is required to observe and consider this. There might very effectively be extra tweaks going ahead. Preserve offering your ideas on how issues work or do not! With out it, it is onerous to enhance.”


Twinbeard's post in the Helldivers 2 Discord server.
Picture credit score: VG247

Twinbeard additionally shared that he is been awaiting affirmation as to what the Superior Packing Methodology ship module is definitely “presupposed to do”, amid assertions from gamers that at present it is not doing what its description says – which is to present assist weapons a full restock of ammo whenever you resupply. Points with the social menu inflicting perfomance drops, which primarily look to be occurring on PS5, are additionally being investigated.

Bought all that? Proper, effectively, here is one other downside that is now on the checklist of issues playewrs need Arrowhead to have a look at. It is the ballistic defend, and folk are citing a spread of issues together with ones with aiming whereas it is geared up, it not offering safety in sure conditions, and collisions with shields both inflicting numerous harm on wielders, or kicking off a ragdoll chain.

So, yeah, it appears like Arrowhead’s not gonna get any free time quickly, at the same time as gamers are busy attempting to dislodge the Teminids from Hellmire.



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