The biggest replace since Starfield was launched is now obtainable that includes detailed floor maps, new gameplay problem choices and show settings, new options for ship customization, and a number of recent options and fixes.
With the discharge of Replace 1.11.36, improved maps substitute floor dots with terrain markings, and new markers have been added within the main cities to indicate the areas of distributors – every performing as a quick journey level.
The brand new replace additionally introduces new gameplay choices, together with the choice to extend vendor credit, carry capability, or entry your ship cargo from anyplace via your participant stock. You may as well mess around with some survival options, like the results of meals and your environmental hazards. New fight settings will assist you to make issues tougher and run-and-gun fight simpler. There may be additionally a brand new Excessive problem mode above Very Exhausting – all of which could be tuned.
There are new ship customization instruments, and new Xbox Sequence X show choices akin to defaulting to a body fee goal of 40 fps, whereas maintaining the precedence for full visuals. With the brand new framerate goal, you possibly can select between 30, 40, 60, or Uncapped on VRR shows. For those who shouldn’t have a VRR show operating 120hz, you possibly can nonetheless choose from 30 or 60. Display tearing could happen at instances when choosing 60 on a non-VRR show. Now you can prioritize between Visuals and Efficiency whereas attempting to take care of the body fee goal, and now you can toggle between VSync off or on.
New Recreation Plus now supplies the choice to vary each your look and your Traits, and along with the options coming within the replace, there are additionally loads of quality-of-life enhancements like the power to toggle the dialogue digital camera off
Bethesda mentioned it isn’t completed with the updates both, because it has main options on the horizon, together with a land automobile for speedier planetary exploration, official mod help for Starfield, and the massive Shattered Area enlargement coming this fall.
Need the total patch notes? Effectively, seize a drink, and a snack, and switch your cellphone off – since you’ll be right here some time.
New Options
- Improved floor maps – We’ve heard your suggestions, and we’ve made some huge enhancements to floor maps, so that you’ll all the time know simply the place to go and now not “get misplaced” on the best way to your mother and father’ place (and so they weren’t shopping for that excuse anyway, you must actually go go to them).
- New gameplay choices – For these of you who like a little bit of an additional problem or wish to make some elements of the sport simpler, you possibly can customise your expertise with model new choices within the Settings menu. Wish to make floor fight tougher however ship fight simpler? You are able to do simply that!
- Added Ship Ornament mode to the inside of Ships – now you possibly can adorn your ships similar to you possibly can with Outposts!
- Added Tabs to Container menus to make managing your stock simpler.
- Added the power to vary Traits and look after coming into the Unity.
- Added Dialogue digital camera toggle within the Settings.
- Added Show settings for Xbox Sequence X to prioritize Visuals or Efficiency, modify Body Charge Goal, and toggle VSync (Sequence X).
Xbox Sequence X Show Settings
- Body Charge Goal: Now you can select between 30, 40, 60 or an Uncapped body fee on VRR shows. For those who shouldn’t have a VRR show operating 120hz, you’ll nonetheless have the ability to choose from 30 or 60. Display tearing could happen at instances when choosing 60 on a non-VRR show.
- Prioritize: Now you can prioritize between Visuals and Efficiency whereas attempting to take care of the body fee goal. For those who’re selecting a body fee goal of 60 or above, we suggest altering this to Efficiency. Prioritizing Visuals retains the very best decision whereas sustaining full element for particular results, lighting, and crowds. Prioritizing Efficiency lowers inside decision and element for particular results, lighting, and crowds. Each modes could modify inside decision dynamically when scenes or motion get heavier as nicely. When switching between modes, you will note the lighting change briefly because the system catches as much as the brand new mode.
- VSync: Now you can toggle between VSync off or on. Selecting off will separate the sport frames from the monitor’s refresh fee, and will end in display tearing. Toggling On will synchronize the body fee to the monitor’s refresh fee avoiding display tearing however limiting variety of frames.
Bug Fixes
Basic
- Basic Stability and Efficiency enhancements.
- Basic enhancements for Character fleeing, avoidance and pathfinding.
- Fastened varied points with object placement.
Gameplay
- Fastened a problem that might trigger a ship’s most defend capability to look decreased after loading a save with sure assigned crew.
- Fastened a problem the place invisibility might persist on a companion’s weapon after invisibility impact ended.
- Scanning flora/fauna XP is now additionally awarded by way of harvesting/killing.
- Resolved a problem with unintended harvest objects showing in flora from blended biomes.
- Addressed a problem that prevented repeated docking with a beforehand commandeered ship.
- Fastened a problem with Class C flight habits after coming into focusing on mode whereas boosting.
- Addressed a problem that might happen when making an attempt to dock with a ship because it grav jumps away.
- Fastened a ship scanner situation that might often show incorrect hostility or crew rely.
- Fastened a problem the place docked ships would seem to overlap after loading a save whereas boarding.
- Surprised Characters ought to now not show the choice to speak to them.
- Fastened a problem that might trigger attire to not show as meant on mannequins.
- Helmets positioned on Mannequins ought to now not cull the neck and torso part.
- Addressed a problem that might trigger weapons to duplicate when looting and enemy.
- Addressed a uncommon situation that might trigger characters to not exit dialogue when attacked.
- Fastened a problem that might trigger the dialogue digital camera to shortly shift focus when exiting conversations.
- Neon and Ryujin safety needs to be extra diligent on arresting the participant for legal habits.
- An Autosave ought to now be created when quick travelling to the participant ship if Save on Journey is enabled.
- Fastened a problem with sandstorm hazards not working as meant underneath sure situations.
- Fastened a problem with climate altering incorrectly when coming into a ship.
- Addressed a problem associated to utilizing the Starborn Energy ‘Inside Demon’ on sure Robotic fashions.
- Resolved just a few points associated to loading a save after utilizing ‘Phased Time’ energy.
- Fastened a problem with lip-sync whereas ‘Phased Time’ was lively.
- Fastened a uncommon situation that might trigger legendary Starborn weapons to lose their particular results.
- Resolved a problem that might stop storing objects in containers aboard the Razorleaf.
- Addressed a problem that might trigger the participant to look as in the event that they had been in zero gravity after finishing a temple.
- Fastened a problem with Rifle Certification talent that might stop sooner reloading profit.
- Resolved situation with sure weapons not having the ability to fireplace instantly after they had been aimed.
- Resolved and situation that might trigger melee assaults to happen with out animation.
- Fastened a visible situation with the Laser sight emitted from an enemy Magshear.
- Resolved a weapon visibility situation that might happen when opening the hand scanner with ‘Toggle Iron Sight’ setting enabled.
- Fastened a weapon visibility situation that might happen when switching between weapons of various varieties.
- Addressed a problem with how the Subtitles from the ECS Fixed had been displayed.
- Addressed a problem with gaps showing on the character when previewing helmets within the Switch Menu.
- Resolved and situation that might trigger clothes to be seen via the spacesuit after aiming with a scope.
- Addressed and situation that might trigger enemies to obtain unintended pressure when killed.
- Fastened a problem that might happen when killing a seated character.
- Loading save ought to retain digital camera settings.
- Addressed a problem that might trigger quests to have a for much longer cooldown than meant.
- Resolved a problem the place UC ships might nonetheless ship pleasant hails to a member of the Crimson Fleet.
- Fastened areas of Moara’s ship the place participant might develop into caught.
- Fastened a problem that might trigger the desk contained in the Ship Companies constructing in Akila to vanish.
- Fastened a problem that might stop random ship encounters from touchdown on planets in some conditions.
- Fastened a problem with the flip counter on the persuasion minigame when coping with the Star Parcel Freighter.
- Ship Service Technicians ought to now return to their regular location if that they had beforehand wandered away.
- Gamers who discover their manner into Benjamin Bayu’s penthouse ought to now have the ability to exit correctly.
Graphics
- Exterior ship lights ought to now seem as meant in Photomode and through journey sequences.
- Fastened varied shadow points (flickering and precision).
- Fastened a problem that might trigger the galaxy map to zoom out to an incorrect extent. (PC).
- Fastened a uncommon situation that might trigger the ocean to not mix easily with the shore.
- Fastened a problem that might trigger the display to be stretched on 16:10 and 32:10 screens with FSR3 within the character editor (PC).
- Improved the look of depth of subject in particular instances.
- Fastened delicate flickering that might happen on some on highlighted components within the ship editor.
- Improved the look of lighting and shadow underneath bushes.
- Improved wind path consistency.
- Fastened a problem inflicting the glow of stars to be barely seen via planets.
- Fastened just a few visible artifacts with some VFX.
- Improved the look of rain ripples on water.
- Fastened a problem that might trigger lacking fog to happen whereas touchdown in Neon.
- Improved flickering artifacts typically current with upscaling strategies DLSS, FSR, XeSS (PC).
- Fastened just a few flickering and ghosting points for FSR3 (PC).
- Fastened a problem that might trigger the sport UI to vanish after altering the Borderless Full Display choice when utilizing FSR3 (PC).
- Fastened a problem that might often trigger artifacts throughout digital camera transitions.
- Fastened a uncommon situation that might trigger lacking object highlights within the hand scanner.
- Fastened a uncommon situation that might trigger seen rain results inside a spaceship.
- Fastened a problem that might trigger water to show white in New Atlantis when utilizing a particle beam.
- Adjusting a setting choice that learn as “Off” to now learn as “Low High quality” for movement blur.
- Adjusted the default worth for Ship Third Particular person FOV.
- Fastened a problem that might trigger weapons on racks or in containers to vanish or change upon re-entering the participant’s ship.
Outposts
- Fastened a problem that might trigger robots to look unassigned after deleting the Outpost Crew Station.
- Addressed a problem with Cargo Hyperlink components not updating orientation after transferring a construction at an Outpost.
- Eliminated crimson define that might typically stay on objects after they had been repaired at an outpost.
- Fastened a problem the place altering greenhouse flora varieties in Outposts might disconnect the water enter.
- Resolved a problem with environmental hazards persisting inside outpost constructions in-built hazard areas.
- Fastened a problem the place greenhouse vegetation typically didn’t transfer accurately when the greenhouse was relocated.
- Fastened points the place stairs might typically be deleted when deleting objects positioned on them at an outpost.
- Addressed a problem that allowed the participant to achieve unintended areas by stacking furnishings in Outposts.
- Resolved a problem with storage container auto foundations showing the place stackable containers exist already in Outposts.
- Fastened a problem with Outpost wires not transferring accurately when a wired construction was moved.
- Addressed a problem that might trigger habitat modules to drift when supporting constructions had been eliminated.
- Fastened a problem that might unintentionally have an effect on the ambient audio of Outpost objects.
- Fastened a problem with inner-system cargo ships not unloading assets to capability.
Quests
- Again to the Grind: Fastened a problem that might trigger the digital camera to unintentionally return to first particular person when exiting the interview seat with Imogene.
- Breaking the Financial institution: Fastened a problem the place unselected Dialogue choices would incorrectly grey out when speaking to Chief Purser Murata.
- Breach of Contract: Resolved the problem the place Dr. Keala could not have been current on the meant location.
- Crew Encounter: Resolved a problem that might trigger Betty Howser to not seem in Jake’s bar to be employed.
- Echoes of the Previous: Fastened a uncommon situation that might trigger Delgado to get caught whereas traversing the canyon.
- Excessive Worth to Pay: Fastened a problem the place development might halt if a United Colonies character was hit throughout the escape.
- Hostile Intelligence: Resolved the problem that might trigger the Steam Tunnels to develop into inaccessible if the mission space was left for a very long time.
- Into the Unknown: Addressed a problem that might trigger Vladimir to now not give the Participant Temple areas.
- Into the Unknown: Fastened a uncommon situation the place the temple location wouldn’t populate when receiving the “Go to” goal.
- Legacy’s Finish: Fastened a problem that might trigger Huan Daiyu to not be positioned as meant on the finish of the mission.
- Legacy’s Finish: Fastened in situation that might trigger the Crimson Fleet Prisoners to have incorrect idle strains whereas standing within the Brig of the Vigilance.
- Legacy’s Finish: Resolved a problem with returning to the Key if a freed prisoner was killed.
- Free Ends: Addressed a problem that might trigger the scene between Neshar and Neon Safety to not happen as meant.
- No Sudden Strikes: Fastened a uncommon situation that might trigger Petrov to get caught strolling to the artifact.
- One Small Step: Addressed a problem that might trigger Vasco to look caught within the ground of a commandeered Crimson Fleet ship.
- One Small Step: Miners ought to now not fireplace on the participant within the Vectera mines.
- One Small Step: Resolved a problem that might stop quick journey to the ship from the world boundary.
- Rook Meets King: Addressed a problem that might trigger idle animations to play on a corpse.
- Sabotage: Fastened a problem that might trigger manipulated characters to maneuver in an unintended manner.
- Begin-up Stopped: Addressed a problem that typically induced the hunt to not provoke.
- The Finest There Is: Fastened a problem that might trigger participant to incorrectly obtain an unintended goal.
- The Devils You Know: Improved the place characters had been wanting in some scenes.
- The Mantis: Fastened a uncommon situation that might trigger the Razorleaf to vanish.
- The Outdated Neighborhood: Addressed a problem that might happen when utilizing space of impact assaults in Moara’s ship.
- Warfare Relics: Addressed a problem that might trigger Unit 99 to look caught.
- Left Behind: NPCs will now not speak about being attacked by wildlife on lifeless planets.
- Legacy’s Finish: Resolved a problem that might trigger NPCs to be culled relying on the place the participant is positioned.
- Grunt Work: The Terrormorph ought to now not get caught if lured into the room Hadrian is hiding in.