Lords of the Fallen devs backpedal and alter certainly one of its most controversial mechanics


Issues clearly transfer in a short time on the earth of sport growth, and that is very true within the case of Lords of the Fallen. Simply days after the developer addressed a serious level of criticism, saying it is going to stay as it’s, issues have already began to alter.

Beginning with patch 1.1.224, which went reside immediately.

One of many extra contentious features of Lords of the Fallen has been enemy density, and their seemingly limitless capability to proceed chasing the participant for the whole thing of a degree. I criticised each of these design selections in our Lords of the Fallen evaluate, they usually’ve come up in lots of different opinions.

Many gamers additionally agreed, so the difficulty was delivered to HexWorks’ consideration in a livestream final week. Requested whether or not there are any plans to reply to suggestions and alter both of the 2, studio head Saul Gascon mentioned that they will not be adjusted.

Only a few days later, nevertheless, the developer has begun making modifications. Patch 1.1.224 kicks this off, and it is certainly one of two patches deliberate this week that may deal with the 2 points. After putting in the patch, enemies ought to now not chase after you endlessly.

The replace primarily limits enemies’ leashing capability, making them extra prone to return to their spawn factors sooner than they used to. Thursday’s patch, too, will increase on that by lowering the variety of enemies altogether – however solely in areas the place the developer believes have essentially the most points.

The replace also needs to cut back situations of enemies swarming gamers and touchdown a number of assaults on the similar time. This can make them much less aggressive and fewer liable to trapping gamers.

The present enemy make-up will stay in New Recreation Plus, nevertheless, as it’s meant to be a more difficult expertise. Talking of NG+, the brand new mode has itself invited lots of criticisms concerning the sudden modifications it makes to the sport’s world.


Player character in Lords of the Fallen stares down a blue, spectral path – flanked by all that is dead and undead.
Corpse runs must be loads much less irritating, then. | Picture credit score: CI Video games

Earlier than the patch, NG+ eliminated lots of the Vestiges (bonfires) fully from the sport. The rationale was that every one shortcuts gamers unlocked will likely be open, so there was no want for fixed checkpoints. Going ahead, nevertheless, NG+ will enable gamers to start out at the usual problem.

Thursday’s patch will cut back the variety of Vestiges, however to not the diploma NG+ presently does. The plan is for every consecutive NG+ choice to progressively reduce increasingly more of them, till all Vestiges are eliminated (save for some very essential ones).

Down the road, you possibly can count on a extra concerned NG+ modification system, which can allow gamers to customize their expertise and choose what they wish to maintain, and what to take away. That extends to Vestiges, too.

The modifier will enable for extra significant tweaks, equivalent to including a permadeath mode, merchandise/enemy randomisation and so forth. That is the kind of factor that mods sometimes deliver to Souls-likes post-launch, so it is good to see HexWorks create these techniques in-house. You may count on these these to reach earlier than the top of this 12 months.

Try the total change log for patch 1.1.224 on the hyperlink.



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